Expeditions: Rome - Best Triarius Class Skills & Full Skill Tree

The Triarius class in Expeditions: Rome is a melee fighter with plenty of supporting abilities. Companions like Syneros, as well as any generic Triarii you recruit, are the only ones who can equip staves. Similar to pikes, these weapons have attacks that reach enemies several hexes away. Additionally, these types of weapons can shred targets' armor.

This Expeditions: Rome guide outlines the skill tree of the Triarius class and provides suggestions on the best skills you should focus on for this class. Click on the links below to access specific skill trees or directly to the best skills in Triarius:



The Triarius class skill tree in Expeditions: Rome

The Triarius class in Expeditions: Rome has three skill trees: Medic, Flagbearer, and Destroyer. In each branch, there are tiers that require you to spend a certain number of points (i.e. 0/1/4/7) before you can get new active and passive abilities.

As you progress through the campaign, you'll likely have enough to unlock the most powerful abilities from a few of these trees. Nonetheless, we will cite the best Triarius class skills in Expeditions: Rome so you can prepare for the early game experience.

Note that we have described which abilities are active (A) and passive (P). Likewise, we added if certain skills have requirements or if they have additional ranks or levels.

Expeditions: Rome - Best Triarius Class Skills & Full Skill Tree

Triarius Medic Class Skills

1 level

  • Medic (P; 2 ranks) – +25/50% bonus health restored on healing.
  • Logistics (A; 2 ranks) — +1/2 movement for all allies within 3 hexes.

2 level

  • Cure (A) - Removes bleeding, poisoning, burns and burns from an ally.
  • Poisoner (P; 2 ranks): +5/10% chance that attacks will poison a target.

3 level

  • Good as New (P; requires Cure) – Cure also restores 25% HP for each status effect removed.
  • Revive (A; 2 ranks) – Brings an incapacitated/downed character back to 25/50% HP. They will keep the unused move, but their action points will be spent for that turn.

4 level

  • Interference (P) — If an enemy within your range attacks an ally, you can make an attack of opportunity.
  • Curse (Q) – Applies weakened (-50% damage) to all enemies within 6 hexes.

Triarius Standard Bearer Class Skills

1 level

  • War Horn (A; 2 ranks) — +25% damage to all allies within 6 hexes; increases the duration of an additional turn if upgraded.
  • Enhanced Presence (P) – All adjacent allies will not fail Morale checks.

2 level

  • Guidance (P; 2 ranks) – +3 morale to allies within 2 hexes if you down an enemy; gives +2 additional morale if upgraded.
  • Inspire (A) — Restores an action point for a single ally within 8 hexes.

3 level

  • Cunning (Q) – Target a circular AoE within 8 hexes, causing enemies to move. Useful for forcing opponents out of cover or triggering attacks of opportunity.
  • Orator (P; requires Inspire) – Inspire also resets your ally's cooldowns.

4 level

  • Embarrassing Cunning (P; 2 ranks; requires Cunning) – Cunning also causes -10/20 morale.
  • Causing Speech (Q; 2 ranks) – Restores +25 HP to all allies within 6 hexes; the ability gains +2 charges if enhanced.

Triarius Destroyer Class Skills

1 level

  • Mortal Blow (Q; 2 ranks): +50% damage against a stunned, pinned, knocked down or broken target; double damage if upgraded.
  • Fortune Favored (P; 2 ranks) – +5/10 critical chance.

2 level

  • Shredder (A) – +1 armor shredding.
  • Swift Lunge (P) — Damages and paralyzes a target (i.e. -50% movement).

3 level

  • Reckless (Q; 2 ranks) – +50% base damage and +1 armor shard; base damage is doubled when upgraded.
  • Quick Feet (P) – You no longer trigger attacks of opportunity when moving around enemies; only when disengaging.

4 level

  • Sunder (A) – Inflicts damage and +2 armor shredding; sets the target's shield strength to zero.
  • Finisher (P; 2 ranks) – Attacking an enemy who is stunned, pinned, or knocked down restores +10/20% HP. If an attack kills an enemy, one action point is refunded and Mortal Blow's cooldown is reset.

Expeditions: Rome - Best Triarius Class Skills & Full Skill Tree



Best skills for the Triarius class in Expeditions: Rome

We've found that the best skills for the Triarius class in Expeditions: Rome include the following:

Medical

Generally speaking, most of the restore and revive abilities here are very useful, especially if you're playing on higher difficulties. Logistics, however, is one of the best options as other classes will want to have more movement points.

flag bearer

War Horn, like Logistics, is another amazing Tier 1 skill, and it also has a wide AoE. Then you have Inspire and Orator, which are incredibly crucial if you need allies to keep hitting enemies and chaining kills. Lastly, Rousing Speech is just the icing on the cake due to the massive healing AoE.

Destructive

As mentioned earlier, one of the utility functions of the Triarii is that staves and spikes destroy armor. This is useful if you're fighting bosses or elites (those with laurel leaves on their class icons), as they tend to be heavily buffed.


The Shredder and Reckless skills, which increase the destruction value of armor, help in this regard. Unfortunately, this tree doesn't really get its money's worth compared to Flagbearer.

Related Guides

And that is the complete list of skills for the Triarius class, as well as the best skills for the Princeps, in Expeditions: Rome. For more tips, consider heading over to our guides hub for the game, which includes helpful articles on everything from Romance options to Legions and more!

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