Ooblets Movelist Guide: Every Ooblet Signature Move

Ooblets Movelist Guide: Every Ooblet Signature Move

Ooblets might not have the most in-depth combat system, but that doesn't mean there isn't a bit of strategy involved in every dance battle. While the more generic cards will help you win early on, you'll have to rely on ooblet signature moves once you start taking on more diverse teams. They become even more critical after fixing the dancing barn.


Here is a list of every ooblet signature move. It includes the levels at which these moves become available, how many beats they cost, and what they do. As I always collect all species of ooblets and upgrade them, this list is currently incomplete.


It should be noted that currently, Rare Ooblets and Shiny Ooblets have the same signature moves as Common Ooblets. It also looks like ooblets only gain new signature moves up to level 3. As far as I can tell, anything above that doesn't reward you with new signature moves.

Finally, it seems that it is possible to get all the ooblets listed in the Almanac. Although Nullwhere and Port Forward aren't accessible yet (and Elswair isn't even listed as a travel option), I got ooblets from those regions through Dance Barn tournaments.

Clickyclaws

  • Marginal Mamba
    • Available: Lv. 1
    • Beat cost: 0
    • Effect: gain 1 point
  • pissed off
    • Available: Lv. 2
    • Beat cost: 1
    • Effect: Gain 1 Hype
  • Just a taste
    • Available: Lv. 3
    • Beat cost: 2
    • Effect: steal 5 points

Clomper

  • Shock 'N Shimmy
    • Available: Lv. 1
    • Beat cost: 2
    • Effect: Stun target for 2 turns
  • Jittershrug
    • Available: Lv. 2
    • Beat cost: 0
    • Effect: Stun target for 1 turn
  • amaze around
    • Available: Lv. 3
    • Beat cost: 3
    • Effect: Stun the opposing team for 1 turn

Dooziedug

  • Todoozie One
    • Available: Lv. 1
    • Beat cost: 0
    • Effect: Gain 2 points each time a move is made this hand
  • Todoozie two
    • Available: Lv. 2
    • Beat cost: 1
    • Effect: Add 1 fluster to opponent's team and gain 1 hype
  • Todoozie three
    • Available: Lv. 3
    • Beat cost: 3
    • Effect: Earn 10 points after 2 warm-up rounds

Dumbirb

  • Jolt 'N Bolt
    • Available: Lv. 1
    • Beat cost: 1
    • Effect: Stun target for 1 turn
  • Dawdle Waddle
    • Available: Lv. 2
    • Beat cost: 1
    • Effect: Add 1 Trepidation card (useless) to opponent's deck
  • Pattern Whisper
    • Available: Lv. 3
    • Beat cost: 2
    • Effect: Add 1 fluster to the opposing team

Isopud

  • Hunker down
    • Available: Lv. 1
    • Beat cost: 1
    • Effect: Get 3 extra beats after 2 warm-up rounds
  • Twirl up
    • Available: Lv. 2
    • Beat cost: 2
    • Effect: Join a teammate's warm-up move and increase the points they earn by 50%
  • Repress coercion
    • Available: Lv. 3
    • Beat cost: 2
    • Effect: Remove all stuns, apprehensions and agitation from your team

flat rate

  • put the roots
    • Available: Lv. 1
    • Beat cost: 2
    • Effect: Gain 3 points and 1 hype
  • Boogie Blossom
    • Available: Lv. 2
    • Beat cost: 3
    • Effect: Gain 6 points and 2 hype
  • shake the tree
    • Available: Lv. 3
    • Beat cost: 4
    • Effect: Steal 5 points and add 3 fluster to opponent

Petula

  • Blue sky this
    • Available: Lv. 1
    • Beat cost: 2
    • Effect: Earn 20 points after 4 warm-up rounds
  • Design by committee
    • Available: Lv. 2
    • Beat cost: 2
    • Effect: Add 1 warm-up turn to all opponent warm-up moves for the rest of the match
  • Cred Bike Shed
    • Available: Lv. 3
    • Beat cost: 2
    • Effect: Add 1 turn of warm-up time to current opponent's warm-up move

Hunt down

  • Loot Scoot
    • Available: Lv. 1
    • Beat cost: 2
    • Effect: Gain a basic resource (nurnies, blankets, etc.)
  • Crop Bop
    • Available: Lv. 2
    • Beat cost: 2
    • Effect: Gain a Basic Random Harvest Seed
  • Sow Glow
    • Available: Lv. 3
    • Beat cost: 3
    • Effect: get better random harvest seed

wheel load

  • slow jam
    • Available: Lv. 1
    • Beat cost: 1
    • Effect: Earn 6 points after 2 warm-up rounds
  • Cancel prance
    • Available: Lv. 2
    • Beat cost: 0
    • Effect: Interrupt and cancel an opponent's warm-up move
  • Big Flourish
    • Available: Lv. 3
    • Beat cost: 3
    • Effect: Earn 20 points after 3 warm-up rounds

Shrumbo

  • Shake it
    • Available: Lv. 1
    • Beat cost: 2
    • Effect: gain 6 points
  • Sashay
    • Available: Lv. 2
    • Beat cost: 1
    • Effect: gain 4 points
  • Display cabinet
    • Available: Lv. 3
    • Beat cost: 3
    • Effect: gain 8 points

Wigglewip

  • Roundabout party
    • Available: Lv. 1
    • Beat cost: 3
    • Effect: Add 3 (unnecessary) Trepidation cards to opponent's deck
  • Rattle 'N Addle
    • Available: Lv. 2
    • Beat cost: 2
    • Effect: Add 2 fluster to opposing team
  • Plie DJ
    • Available: Lv. 3
    • Beat cost: 3
    • Effect: Increases the cost of the opponent's card by 1 time for their next turn

Related content

So much for our signature Ooblets movelist. To learn more about Ooblets, be sure to check out the links above. Stay tuned for more guides as the game makes its way through Early Access!



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