WarTales Base Classes Guide | War Tales

In order to survive in the harsh lands of WarTales, you will have to make many difficult decisions. Do we repair our equipment in the field or do we wait to get it cheaper in town? Do we use medicine or endure it until we can get to an apothecary? Do we need a dedicated miner in the group or should we have someone who is a one time use novice?

One thing you shouldn't overlook is your warband's combat composition. While they have their uses, I wouldn't want a full squad of Spearmen or Brutes. There has to be a balance and in this guide we're going to talk about that - the different base classes and their pros and cons - so you can get a head start in the rather difficult early game of WarTales.



War tales lesson

The basic character classes are:

Archer

WarTales Base Classes Guide | War Tales

Archers are your ranged units and work great for dealing damage from a distance, weakening enemies in the early turns of combat before they close in on your frontline troops. Archers play more as support characters in this regard than something like a brute or swordsman and are great for setting up the battlefield or using their abilities to channel enemies along certain paths in combat.

It should be noted that firing into melee with a party member in the line of fire can lead to friendly fire, so it is advisable to position your archer and front line troops with this in mind.



Brute

WarTales Base Classes Guide | War Tales

The Brute is basically a killer-type fighter. They do best in the thick of combat, usually wielding two-handed weapons and have sweeping area attacks. Brutes do best when clad in heavy armor and strike in the center of melee to maximize their abilities with their warhammer or battleaxe swings.

Due to their arcing attack range, you'll want to position Brutes carefully in battle so you don't hit your other grouped troops too close to enemy combatants.

Cleaning

WarTales Base Classes Guide | War Tales

Rangers are your fast, flexible hitting class with good damage. They are best suited for hit-and-run tactics, like engaging other enemies from behind who are already in combat. In my experience, they work best as an assassin wielding a dagger and throwing knives and would play a supporting role like the archer.

I like to focus on the critical hit change with rangers paired with a dagger to deal poison damage to enemies once their armor has been broken by another party member.

Lancer

WarTales Base Classes Guide | War Tales

Every party should have a spearman in it, hands down. They don't have the best armor, which makes them a little soft, but they make up for that with high damage and some useful abilities, like being able to knock enemies out of engagement with your other forces. This can be used tactically to disengage enemies from your troops to heal them or allow them to heal others without invoking an attack of opportunity.


They also synergize well with your archers and can be used to create movement choke points thanks to their wide hitting range.


Swordsman

WarTales Base Classes Guide | War Tales

Swordsmen are good all-around fighters with useful abilities. They can go the heavy armor route and soak up a lot of damage while dishing out their fair share with sword and shield or greatswords. They also have the First Aid ability allowing them to support their comrades and clear battle debuffs – a unique ability for them and for the Warrior class.

warrior

WarTales Base Classes Guide | War Tales

Warriors are like a fusion of brute and swordsman classes. They deal high damage and are best suited for an offensive role on the battlefield, but can act as a "tank" if needed. Warriors are ax and mace wielders, one- or two-handed, and can specialize in area damage or more "dualistic" combat.


Now you're armed with knowledge of the base WarTales classes and can mix and match until you find the perfect party composition that matches your playstyle. If you're looking for more Wartales content, check out some of our other WarTales guides on GameSkinny!

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