Dragonflight set bonuses, 2P and 4P effects and how to get them?

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Catherine Le Nevez
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World of Warcraft dragonflight, to the nouvelle extension of Blizzard for the famous MMO is now available. You can venture into the new areas of Dragon Islands to mount your characters 70 level and face new challenges in the various dungeons of the extension. 

Tier sets change depending on the class you are playing and are only obtainable through the raid Vault of Incarnations, the Great Vault or by the Catalyst of Creation.


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Dragonflight Season 1 Set Bonuses

To get the set pieces in Dragonflight you will need to go to the Vault of Incarnations and acquire the appropriate items for your class. Find how to get set bonuses at the end of the article.


Here are the bonuses that the class sets will give you:

Voleur 

Subtlety Thief:

  • 2-Piece Bonus: Eviscerate and Gunpowder increases the damage and critical strike chance of your next Sneak Attack, Dark Strike, or Shuriken Storm by 2% per combo point spent.
  •  4 Piece Bonus: Critical hits from Backstab, Dark Strike, and Shuriken Storm increase the damage of your next Eviscerate or Rupture by 12% (down from 15%) and your Gunpowder damage by 8% for 3 seconds (instead of 6 seconds).

Assassination Rogue:

  •  2 Piece Bonus: Envenom increases the damage of your poisoned weapons by 20% (down from 10%).
  • 4 Piece Bonus: When poison from your weapons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all bleeding damage by 4% (down from 2%) for 8 seconds, stacking up to 5 times.

Outlaw Thief:

  •  2 Piece Bonus: Cleaver increases the damage of your next Sinister Strike or Ambush by 8% (was 20%) per combo point spent.
  • 4-Piece Bonus: Using the half-cost Pistol Shot per Sinister Strike increases the damage of your next Cleaver by 25% (was 50%).

Druid 

Guardian Druid: 

  • 2-Piece Bonus: Using Mutilation with Guilting also deals 30% damage to nearby enemies, and reduced damage beyond 5 targets. It also increases your damage dealt and reduces your damage taken by 5% for 6 seconds.
  •  4 Piece Bonus: Gutting has an additional 5% chance to trigger. Using Maim with Gut heals you for [(375% Attack Power) * (1 + Versatility)] Health over 6 seconds.

Feral Druid: 

  • 2 Piece Bonus: Ferocious Bite and Rend deal 6% more damage.
  • 4-Piece Bonus: For every combo point spent, finishers increase Rip, Rake, and Thrash damage by 2% and increase the critical strike chance of Shred, Rake, Swipe / Brutal Slash, and Thrash by 2% for 4 seconds.

Balance Druid: 

  • 2 Piece Bonus: Starsurge and Meteors increase the damage of your next Wrath or Starfire by 20%, stacking up to 3 times.
  • 4 Piece Bonus: When you enter Eclipse, your next Starsurge or Meteors cost no Astral Power and deal 35% more damage.

Chaman 

Elemental Shaman:

  • 2-Piece Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increases the damage of your next Earth Shock/Quake by 5%, stacking 5 times (was 2,5% stacking 10 times).
  • 4 Piece Bonus: Casting Earth Shock or Earthquake increases your Mastery by 8% for 5 seconds.

Upgrade Shaman: 

  • 2 Piece Bonus: Stormstrike increases the damage of your next Fire, Frost, or Nature abilities by 10% and also generates 1 additional Maelstrom Weapon charge.
  • 4 Piece Bonus: Consuming Maelstrom Weapon charges increases your Haste by 1% for each charge consumed for 4 seconds.

Restoration Shaman: 

  • 2 Piece Bonus: While Healing Totem / Cloud Blast Totem is active, your critical strike chance is increased by 10%.
  • 4-piece bonus: your critical heals have an effectiveness of 215% instead of the usual 200%.

Monk 

Brewmaster Monk:

  • 2 Piece Bonus: Hitting an enemy target with Tiger Palm or Spinning Crane Kick grants you Brewer's Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds. Stackable up to 4 times.
  • 4 Piece Bonus: For each stack of Brewer's Rhythm, Purifying Brew removes 3% of additional damage delayed by Stagger.

Windwalker Monk:

  • 2 Piece Bonus: Fists of Fury increases the damage done by your next two Rising Sun Kicks or Spinning Crane Kicks by 30%.
  • 4 Piece Bonus: Fists of Fury increases the damage done by your next three Rising Sun Kicks or Spinning Crane Kicks and buffed hits increase the damage done by your next Fists of Fury by 5%, stacking up to 3 time.

Mistweaver Monk:

  • 2-Piece Bonus: Your Enveloping Mist, Essence Vessel, and Invigorate healing is increased by 15% on targets with your Renewing Mist
  • 4-Piece Bonus: Essence Vessel and Vivify heals are increased by 10% and your Renewing Mist on targets healed by Essence Vessel are extended to 1 second for each direct heal.

Paladin 

Paladin Protection :

  • 2 Piece Bonus: Avenger's Shield increases the Versatility of yourself and your nearest Light ally by 5% for 10 seconds.
  • 4 Piece Bonus: Hammer of the Righteous / Blessed Hammer increases your Parry by 4% for 10 seconds, and extends the duration of Ally of Light by 1 second.

Holy Paladin:

  • 2 Piece Bonus: Holy Shock increases the critical strike chance of your spells by 4% for 10 seconds.
  • () 4-Piece Bonus: The healing of Holy Light, Flash of Light, Light of Dawn, Word of Glory, and Gift of Faith are increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.

Paladin Retribution:

  • 2 Piece Bonus: Damage dealt by Judgment, Blade of Justice, and Trail of Ashes are increased by 15%.
  • 4 Piece Bonus: Damage dealt by Templar's Verdict / Final Verdict, and Divine Storm is increased by 10%.

Guerrier 

Warrior Weapons:

  • 2-Piece Bonus: Mortal Strike and Cleave damage and critical strike chance are increased by 10%.
  • 4-Piece Bonus: Mortal Strike, Cleave, and Execute critical strikes increase damage and critical strike chance by 5% for 6 seconds.

Fury Warrior:

  • 2-Piece Bonus: Execute's critical strike chance is increased by 10%.
  • 4 Piece Bonus: Sudden Death greatly increases the chance of resetting Execution's cooldown and making it usable on another target regardless of their hit points.

Protection Warrior:

  • 2 Piece Bonus: Revenge grants you Vanguard Resolve, increasing your damage done and taken by 4% for 5 seconds.
  • 4 Piece Bonus: During Vanguard Resolve, you gain Hard on Evil by an amount equal to 5% of the damage you deal.

Evocative 

Conjurer Devastation:

  • 2-Piece Bonus: Empowered spells have an additional 5% critical strike chance and also increase your critical strike chance by 5% for 6 seconds.
  • 4 Piece Bonus: Empowered spells have a 25% chance to grant you 6 seconds of Aspect Fury without suffering Exhaustion.

Preservation:

  • 2-Piece Bonus: Empowered spells increase Reversion's critical healing chance to be increased by 25% for 6 seconds.
  • 4 Piece Bonus: Reversion heals have a chance to instantly cast your next Living Flame and increase healing or damage by 20%. Stackable up to 2 times

Priest 

Discipline Priest:

  • 2 Piece Bonus: Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
  • 4 Piece Bonus: Penance increases the potency of your next Power Word: Shield by 60% of its damage or 18% of its healing.

Shadow Priest:

  • 2 Piece Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 12%, stacking up to 3 times.
  • 4 Piece Bonus: Devouring Plague and Mind Sear increases your Haste by 4% for 8 seconds.

Holy Priest:

  • 2 Piece Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1 second and increases the cooldown reduction effect of Holy Words by 2 seconds.
  • 4 Piece Bonus: When the cooldown of Holy Word: Serenity or Holy Word: Sanctification ends, you gain 10% critical strike chance for 6 seconds.

demon hunter

D茅vastation

  • 2-Piece Bonus: Chaos Strike and Blade Dance have their critical strike chance increased by 5% and their critical strike damage increased by 10%.
  • 4 Piece Bonus: Chaos Strike and Blade Dance have a 20% chance to increase your damage done by 8% for 6 seconds. Critical hits from Chaos Strike and Blade Dance increase this chance by 40%.

Vengeance

  • 2 Piece Bonus: Slash/Fracture deals 20% more damage, generates 20% Fury, and has a 15% chance to generate an additional Soul Fragment.
  • 4 Piece Bonus: Spirit Bomb and Soul Split have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds.

Warlock

Affliction Warlock:

  • 2 Piece Bonus: When Agony grants you 1 Soul Shard, you have a chance to gain Cruel Inspiration, increasing your Haste by 12% for 6 seconds.
  • 4 Piece Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.

Demonology Warlock:

  • 2-Piece Bonus: Demonic Bolt and Felstorm damage increased by 20%.
  • 4 Piece Bonus: Demonic Bolt has a chance to make your next Hand of Gul'dan instant, dealing 50% more damage.

Warlock Destruction:

  • 2 Piece Bonus: Consuming Soul Shards has a chance to grant you Maelstrom of Chaos, increasing your critical strike chance by 10% for 10 seconds.
  • 4 Piece Bonus: Your critical hits deal 208% damage instead of the usual 200%.

Death Knight

Death Knight Blood:

  • 2 Piece Bonus: When a Bone Shield charge is consumed, you have a 20% chance to generate 1 Rune.
  • 4 Piece Bonus: After 10 charges of Bone Shield are consumed you gain 10% damage and Haste for 10 seconds.

Frost Death Knight:

  • 2-Piece Bonus: Obliterate and Frost Scythe critical strike damage increased by 15%.
  • 4 Piece Bonus: Obliterate and Frost Scythe have a 15% chance not to consume Killing Machine.

Unholy Death Knight:

  •  2 Piece Bonus: Exploding a Festering Wound grants your ghoul Vile Infusion, increasing its damage by 25% (was 10%) and attack speed by 10% for 5 seconds.
  •  4 Piece Bonus: Your primary ghoul's attacks have an 8% (was 15%) chance to increase your damage and Haste by 8% (was 10%) for 8 seconds. This chance is increased by 15% during Vile Infusion.

Mage

Arcane Mage:

  • 2-Piece Bonus: For each Arcane Charge, the critical strike chance of Arcane Blast is increased by 5% and the critical strike chance of Arcane Blast is increased by 3%.
  • 4 Piece Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, stacking up to 4 times.

Fire Mage:

  • 2 Piece Bonus: Casting Pyroblast and Flamestrike with a Hot Streak deals 10% more damage.
  • 4 Piece Bonus: Fire Bolt, Phoenix Flames, and Fireball deal 10% more damage and their critical strike chance is increased by 10%.

Frost Mage:

  • 2-Piece Bonus: Damage dealt by Ice Javelin and Frozen Orb is increased by 10%.
  • 4 Piece Bonus: Consuming Fingers of Frost increases damage of Blizzard by 25% and Frostbolt by 50% for 6 seconds.

Hunter

Beast Mastery

  • 2 Piece Bonus: The damage dealt by Kill Command is increased by 10% and you have a 10% chance to reset the cooldown of Barbed Shot.
  • 4 Piece Bonus: Barbed Shot damage is increased by 5% and Barbed Shot increases the damage of your next Kill Command by 20%

Precision

  • 2-Piece Bonus: Arcane Shot and Multi-Arrow critical hits cause your next aimed shot to be fired 50% faster and causes the target to bleed for 20% of the damage dealt over 6 seconds.
  • 4 Piece Bonus: Ranged auto attacks have a 10% chance to increase the critical strike chance of your next Arcane Shot or Multi-Arrow by 100%.

Survival

  • 2-Piece Bonus: Damage dealt by Raptor Strike/Mongoose Bite, Slash, and Butcher are increased by 10%.
  • 4 Piece Bonus: Raptor Strike/Mongoose Bite, Slaughter, and Butcher have a 10% chance that your next Raptor Strike/Mongoose Bite, Slaughter, or Butcher cost no Focus.

How to get them?

For the Monk, Rogue, Warrior and Evoker 

You can loot the Forgepierres following:



  • Zenith Jade Stoneforge on Sennarth, the Glacial.
  • Mystic Garnet Stonesmith on Dathea, Transcend茅e.
  • Zenith Amethyst Stoneforge on Trembling Totem-sinister.
  • Zenith Lapis Stoneforge on Diurna Broodguard.
  • Zenith Topaz Stoneforge on Razsageth the Stormmage.

For Paladins, Shaman and Priest 

You will need to get the Forgepierres following:

  • Venerated Jade Stoneforge on Sennarth, the Glacial.
  • Venerated Garnet Stonesmith on Dathea, Transcended.
  • Amethyst Stoneforge worshiped on Trembling Totem-sinister.
  • Venerated Lapis Stoneforge on the Diurna Broodguard.
  • Venerated Topaz Stoneforge on Raszageth the Stormmage.

For Death Knight, Warlock and Demon Hunter

You will need to get the Forgepierres following: 

  • Dreadful Jade Stoneforge on Sennarth, the Glacial.
  • Dread Garnet Stonesmith on Dath茅e, Transcended.
  • Dreadful Amethyst Stonesmith on Trembling Totem-sinister.
  • Dreadful Lapis Stoneforge on Diurna Broodguard.
  • Dreadful Topaz Stoneforge on Raszageth the Stormmage.

For the Hunter, Mage and Druid

  • Mystical Jade Stoneforge on Sennarth, the Glacial
  • Mystic Garnet Stonesmith on Dathea, Transcended
  • Mystic Amethyst Stonesmith on Trembling Totem-sinister
  • Mystic Lapis Stoneforge on Diurna Broodguard
  • Mystic Topaz Stoneforge on Razsageth the Stormmage

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